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Post by Admin on Jun 7, 2014 0:31:12 GMT
Alright here is the new character creation form:
Name (Yours or your characters): Age: Gender: Personality: Appearance: (describe in words or post picture, of you or of someone meant to represent your character): Occupation (if you choose to reveal it):
Attributes:
These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens.
When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away. - Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3)
Gifts:
Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining
Flaws:
You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry).
Note: I really liked these new rules, so I based them off a site of Survivor Roleplay rules called "FUDGE Survivor" which can be found here (http://www.amadan.org/gaming/Survivor.html). If any of these additional rules that I added to characters are too confusing, let me know and I can remove them from play.
Yours Truly, -Admin
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Post by somersault on Oct 2, 2015 7:06:54 GMT
Do we post the character sheets here?
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Post by Admin on Nov 25, 2015 6:14:56 GMT
Do we post the character sheets here? Yup! Sorry I haven't been on this site in a super long time, but if you have a character to create, go right ahead!!
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Post by BasicallyTrivial on Jul 10, 2018 5:20:47 GMT
Yo! So, I’m a little nervous about doing this, given how it’s my first time partaking in anything quite like this, so... I have a character sheet ready to go, how do I post it?
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Post by The Miz on Jan 24, 2019 22:40:25 GMT
Do we post the character sheets here? Name: Mike "The Miz" Mizanin work: WWE height: 6'1 weight: 220 lbs age: 38 species: human character: AWWWESOME!
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Post by Olivia Oof on Jun 28, 2019 18:21:41 GMT
Alright here is the new character creation form: Name: Hailey Age: 14 Gender: girl Personality: mean, dangerous, killer Only The people She loves Can make her smile Appearance: (describe in words or post picture, of you or of someone meant to represent your character): Occupation (if you choose to reveal it): Attributes: These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens. When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away. - Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3) Gifts: Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining Flaws: You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry). Note: I really liked these new rules, so I based them off a site of Survivor Roleplay rules called "FUDGE Survivor" which can be found here (http://www.amadan.org/gaming/Survivor.html). If any of these additional rules that I added to characters are too confusing, let me know and I can remove them from play. Yours Truly, -Admin
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Post by Alex on Feb 19, 2021 4:56:57 GMT
Alright here is the new character creation form: Name (Yours or your characters): Age: Gender: Personality: Appearance: (describe in words or post picture, of you or of someone meant to represent your character): Occupation (if you choose to reveal it): Attributes: These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens. When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away. - Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3) Gifts: Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining Flaws: You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry). Note: I really liked these new rules, so I based them off a site of Survivor Roleplay rules called "FUDGE Survivor" which can be found here (http://www.amadan.org/gaming/Survivor.html). If any of these additional rules that I added to characters are too confusing, let me know and I can remove them from play. Yours Truly, -Admin
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Post by Alex on Feb 19, 2021 4:57:22 GMT
Alright here is the new character creation form: Name (Yours or your characters): Age: Gender: Personality: Appearance: (describe in words or post picture, of you or of someone meant to represent your character): Occupation (if you choose to reveal it): Attributes: These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens. When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away. - Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3) Gifts: Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining Flaws: You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry). Note: I really liked these new rules, so I based them off a site of Survivor Roleplay rules called "FUDGE Survivor" which can be found here (http://www.amadan.org/gaming/Survivor.html). If any of these additional rules that I added to characters are too confusing, let me know and I can remove them from play. Yours Truly, -Admin
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Post by Alex on Feb 19, 2021 5:01:13 GMT
Hi I’m gay 5’2 brown hair british blue green eyes I like hugs and cuddling
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Post by Hi on Feb 19, 2021 5:02:07 GMT
Hi
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Post by atlas123 on Oct 25, 2021 10:58:31 GMT
Name: Luna Age: 15 year old Gender: Female Personality: Kind,Cold,Kinda Shy,Kinda mean,Overprotective,Can kill you if you make her angry Appearance: (She's kinda tall,Have a black hair ,have clear skin , her outfits is kinda vintage,simple etc ): Occupation: (if you choose to reveal it)
Attributes:
These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens.
When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away.
- Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3)
Gifts:
Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining
Flaws:
You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry).
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Post by atlas123 on Oct 25, 2021 10:58:52 GMT
Name: Luna Age: 15 year old Gender: Female Personality: Kind,Cold,Kinda Shy,Kinda mean,Overprotective,Can kill you if you make her angry Appearance: (She's kinda tall,Have a black hair ,have clear skin , her outfits is kinda vintage,simple etc ): Occupation: (if you choose to reveal it) Attributes: These are the five attributes we will be playing with this game : Brains -- How smart your Survivor is. Helps with perception, memory, and any kind of mental challenge. Brawn -- Raw strength and speed, very important for physical challenges. Beauty -- Physical appearance, how attractive your Survivor is. Can help to win friends and influence people. Guts -- Willpower and pain resistance. Very important when it comes to contests of endurance. Luck -- Some things in Survivor are determined by random chance. You don't want to be unlucky when that happens. When you are making your character, you start with FOUR Attribute points. This can be used to raise two separate attributes to GREAT level, or one attribute to SUPERB level and a second to GOOD. You may not put all four attribute points in one place since Superb (+3) is the highest the scale goes, and this could give you an unfair advantage. All other attributes begin at FAIR. The zero in front of fair only means that there has been no change in that attribute so far, you are still average in these attributes as well. The positive and negative numbers beside each other level represent when attribute points are added or taken away. - Terrible (-3) - Poor (-2) - Mediocre (-1) - Fair (0) - Good (+1) - Great (+2) - Superb (+3) Gifts: Every Survivor also gets TWO gifts. Gifts are skills, or another bonus on a certain action. These are those specific things your Survivor is really good at. You may have any gift that I approve, remember you are not a superhero. A sample list of gifts include: Swimming Fishing Starting Fires Running Noticing Things Good Memory Lying Throwing Pain Resistance Making Tools Building Shelters Climbing Bargaining Flaws: You do not have to have a Flaw, but you can get additional Gifts by taking a matching Flaw. A Flaw is a reverse Gift; it is some activity your Survivor is quite frankly, bad at. Whenever your character has to perform some action relating to the flaw, the relevant Attribute is treated as if it were at a "Terrible" level, regardless of what level it is currently at. See the list of Gifts for things that can be Flaws. I do have the final say on any Flaw, and a Flaw must be something that is definitely going to hinder your character more than once during the game. Basically, if faced with a contest where a Flaw comes into play, you can count on losing (Sorry).
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